Clash of Thrones 1.2
The only major problem is the AI. Once you have a strategy worked out for a game, the computer controlled factions simply can`t seem to front a worthy challenge, often allowing you to mass troops for an obvious attack without putting up any sort of defense or even seeming to notice. The game is best when played with friends, and its hotseat mode is its true strong point.
With only two maps so far, the game is a bit sparse; nice to know there are more maps on the way. That will go a long way for the value of this title!
1.) Larger Maps -- Given that there is no setup or moving of tokens, it would be nice to see some huge, sprawling maps.
2.) Special Faction Abilities via Cards -- The Clone Wars version of table-top Risk is one of my all-time favorite versions. I really liked the card system which allowed you to trade in for reinforcements, build starships for bonus attack/defense rolls, or trade in indivdual cards to gain the one-shot advantage explained on each card. It`s enjoyable to have a breadth of options ala Axis & Allies without having to deal with that game`s overall complexity. The possibilities for spells and what-not to spice up the core gameplay seems attractive.
3.) More Authentic Start-Up -- While the cluster-start is a reasonable band-aid for now, it still creates very unbalanced early game situations, especially when playing against human opponents. At the bare minimum, assigning territories with 1 troop each but allowing players to decide where to place reinforcements would help.
4.) Purchase Additional Castles -- Again, especially due to the random start-up, factions are often forced to place their castles in ridiculous or useless areas. This would be far more interesting and less frustrating if each faction could build additional castles during gameplay. I would suggest making it possible to do so via card trade-in. This would mean allowing players to sacrifice small reinforcement armies early in the game to establish strong defensive holds on their territories, or weigh their options later in the game between the need to build that castle to protect their back against the 54 troops they need to continue their offensive.
5.) Territory Bonuses -- This could be a fun addition as further maps are released. Controlling entire "continents" would not only provide bonus reinforcements, but special advantages, like:
--A moutainous land that provides rare ore used for crafting exquisite armor. All troops defending that land receive + 1 the lowest defensive roll.
--A densley forrested region that allows reinforcements placed there to remain invisible on the game map. Only when another faction attacks will the number of troops in the region be shown.
--A collection of islands whose waterways are home to a native, seafaring race. Those who control the islands are given passage onboard their ships, allowing players to freely rearrange their forces between all of the territories in that region at the end of each turn before they make their regular strategic move.
6.) Player Controlled Rush -- I like how the "Rush" option speeds things up later in the game, but because I must dedicate every last troop in my attacking army for convenience`s sake, I find I hardly ever do it. Why not give players the option of how many troops they wish to dedicate to the rush? The rest remain in the attacking territory.
7.) Battle Animations -- I like a little aesthetic viscerality in my computer strategy games! It would be just...really cool...if, when you first hit attack (or rush) in combat, the division in the battle screen melted away and the attacking armies charged together. Then, the battle animations would simply continue to run until you hit attack button again, when the correct number of troops would fall dead. For tokens like cavalry that represent multiple troops, if they died, the correct difference in regular troops would coming running on-screen from the correct side. It wouldn`t affect the gameplay in any way, just add some...coolness...to the combat.
Decent game until it freezes
Screenshots Clash of Thrones
Related - Games - Clash of Thrones 1.2
The "Download" link for Clash of Thrones 1.2 directs you to the iTunes AppStore, where you have to continue the download process.You must have an iTunes account to download the application. This download link may not be available in some countries.
Customers also see - like Clash of Thrones 1.2
More in Games - for Clash of Thrones 1.2
More by Mythikal Interactive Studios Inc. - for Clash of Thrones 1.2